OC80®
INDEPENDENT HARDCORE
RECORDS / CULTURE / COMMUNITY
OC80 AFTER HOURS
FREE PLAY / VOL. 01

THREE DICE. STREET RULES.

STREET
DICE.

A little corner of the street.
Throw your dice. Beat the house.

YOUR CREDITS
1,000
PERSONAL BEST 1,000NO CASH VALUE
PUT SOME CREDITS ON IT

CLICK TO THROW OR PRESS SPACE

ROUNDS 0WINS 0

THE PAVEMENT IS YOURS

Make your first throw.

ROUND 01
YOU—
···
HOUSE—
···

Start with 1,000 free credits. Every throw is a fresh chance.

YOUR TURN
KNOW
YOUR ROLL
014–5–6THE TOP ROLL
02TRIPLESTHREE THE SAME / 6 HIGH
03PAIR + POINTODD DIE SCORES / 6 HIGH
041–2–3THE LOWEST ROLL
LAST ON THE STREET
  1. Your recent rounds will land here.
AFTER HOURS / FREE PLAY

STREET DICE

THREE DICE. STREET RULES.NO PURCHASES. NO PRIZES.
OC80 HOUSE RULES

THREE DICE.
ONE SCORE.

You and the house each throw three dice. The higher scoring roll takes the round. Both sides use the same rules.

  1. 4–5–6The highest roll. Any order counts.
  2. TriplesThree matching dice. Triple 6 beats triple 5, and so on.
  3. Pair + pointThe unmatched die is your point. A 2–2–5 scores 5. Higher points win.
  4. 1–2–3The lowest roll. Any order counts.

No pair and no special roll? Throw again with the same stake. The house also re-rolls until it has a score.

Same score? It’s a tie: your credits stay put. A win adds your stake; a loss subtracts it.

Start with 1,000 fictional credits. Refills are always free. Credits cannot be bought, transferred or redeemed. Your best score is saved on this device when browser storage is available.